Minecraft Guide to Magic Farm 2

One of Feed the Beast’s mods that you can access is one called Magic Farm 2. It features a wide variety of farming and magic related mods (no way!) with a very interesting way to get you started.

When I originally started this mod on Friday, I was pretty confused at where to start off. All of the original tools are basically no good — except for the wooden shovel. After piecing it together and looking at a whole bunch of different pages and YouTube tutorials, I thought I’d leave a page of the things I’ve learned for others who might have the same questions.

Your first day should go something like this:

  • Find a safe place to start building your base. One world I went with a village, the world I’m currently in I use the jungle trees, which has been really successful. Monsters have a hard time getting to me and don’t generally spawn as many as when I was in the village.
  • Get enough wood. Your first tool will be the wooden shovel. Why a shovel? You’ll need to find any kind of gravel, that’s why. Gravel can be made into flint or you can just find flint while looking.
  • Here’s the recipe for making flint. (Flint is considered a ‘shapeless’ recipe, so as long as it’s not in a 2×2 square shape it’ll create a flint.)


After your first day, you’ll really want to get into the hunting and gathering mode. Here’s some additional advice:

  • Kill three sheep and make yourself a bed. For the first few days, it’s hard to really do anything at night, so you’ll just want to sleep through it.
  • Since you now have flint, you can make tools … which you’ll definitely need.

To start making tools, here’s the progression:

1. Make a Blank Pattern, which you can craft yourself without the station.


[ Wood Block (any) | Stick ]

[ Stick | Wood Block (any) ]

2. Craft a Stencil Table.


[ Blank Pattern | none ]

[ Wood block (any) | none ]

3. Now you can create multiple blank patterns, depending on what you want to build. Each tool requires different patterns. For example, the pickaxe requires three patterns: (1) tool rod pattern, (2) pickaxe head pattern, (3) tool binding pattern.


4. You’ll need to create the Part Builder to be able to put the parts and stencils together.


[ Blank Pattern | none ]

[ Wood block | none]

5. Those stencils, wood and flint can now be made into parts! The stencils belong on the left side, and the wood/flint (or whatever other ore) go into the right. You can see that sticks and a pickaxe head are the result.


6. Now to create a Tool Station.


[ none | Blank Pattern ]

[ none | Crafting Table ]

7. Now you can finally create a pickaxe! It’s been long coming… choose what you want to build on the left-hand side, then place the items (e.g. pickaxe head, etc) in the tool station. The final product shows up after the right arrow.


Good job! Now you have a pickaxe or whatever you made. Now go forth into the world and try not to starve. :)

More info coming later.

Goodbye to 2014

∗Goodbye 2014. It’s been a fun and fantastic year, but it’s time to make way for the next one. It feels like there hasn’t been very many changes when there really has!

This year …

  • I started my weekly comic Pauthalian Adventure.
  • I’ve been drawing and improving my art through challenges, online tutorials and references.
  • We got a new car after our previous cars finally gave up my horrendous commute.
  • I’ve made an effort to look better — in general!
  • We asked for things we actually needed versus wanted, and gave gifts … it’s a great feeling.
  • We got a Cricut Explore for Black Friday after it was recommended by family, and it’s an awesome die cutter!

Next year is looking to be an interesting year, especially as I look to make some big changes in the family. Hopefully these actually happen, but if not, not a big problem!

I also hope to blog more in the upcoming year. Starting with this one, even though it’s not 2015 yet. Smile, smile.

In order to ring in a happy New Year, we started doing some major cleaning and cleared out some things that’ve been around for a while that really needed to go. It’s nice to come home to a place that’s more put together than before, especially when you’re going to throw coins all over the place. (A Filipino blessing for good luck/wealth.)


Photo from Skitter Photo

Playing Now: Sims 4

Sims 4 just became available to us West Coasters at 9PM on September 1st … so what does that mean? PLAY IT! Without feeling as bad for staying up late.

Here are my thoughts as I play through.


09-01-14_9-53 PM

My Sim’s new place! Bought it empty, furnished it myself. This looks fantastic.

09-02-14_10-08 AM-3

Love the amount of detail everything has … including being able to talk and eat with other people and other multi-tasking.

09-02-14_10-11 AM

Cooking and talking…

New Year’s Resolutions

My New Year’s Resolutions is more of a list of things that I want to accomplish this year … I want to have a good variety for the entire year of different things to try.

  1. Do one 15-page comic
  2. Participate in a fundraiser
  3. Donate to charity
  4. Pay off a debt completely
  5. Learn to cook something yummy
  6. Try a new craft
  7. Complete a simple amigurumi
  8. Make a necklace
  9. Take more pictures of US! (me, husband and dog)
  10. Take a lunch walk at least 2x a week
  11. Move without too much stress
  12. finally … more money, less problems!

Anyone else? :)

Starbound: A Farming Quick Guide

Farming in Starbound
Farming in Starbound

Note: Starbound is currently in Phase 1 Beta, meaning that things can change and this may become outdated … so this will be updated as new things come along.

Finding yourself needing more than just BBQ’d meat after ravaging a native planet? Tired of spending money at the food seller for wheat? Take a look at this quick guide for farming in Starbound.


First thing: do you have seeds to farm with?

You’ll randomly find plants on different worlds, and some you can collect. Press [E] while walking over them to find out.

You start out with a handful of basic seeds, but can find more while exploring different planets.

Stone Hoe

Second thing: you need some kind of a hoe.

You can make one at your crafting table with 10 cobblestone and 25 wood planks. Not too bad of a price to pay to farm. It’s straightforward to use: left click on any grass, dirt or sand tiles and the tile will change. You can’t till things like cobblestone, obviously.

Starbound - TillingAfter you till some land, you’re now ready to plant those seeds that you’ve gathered.

Third thing: plants don’t need direct sunlight to grow.

I’ve had underground farms, above ground farms, and tiered farms like you see above. These grow at about the same rate, so whatever is best for your needs.

Final Fantasy XIV ARR – A Review! (after a few months)

I’ve been meaning to do a review of Final Fantasy XIV: A Realm Reborn but have just put if off … now I have time, and here it is! 

aurie_menderEver since beta, I’ve been playing A Realm Reborn almost non-stop, even playing it while I was on a business trip. Every night I would load up the game as soon as I got home, load up Google Hangout with my hubs, and begin playing. It’s a game that really allows for those of us who get tired quickly of typical MMOs to keep on going when we get bored of one aspect of the game.

A big change over other MMOs is that you can be every single class and do every single craft. One fault that has been aggravating time and time again is the fact that they tend to pigeon hole you into one or two classes, and two crafting classes.

Where’s the fun in creating multiple characters to try everything out?

By getting to try everything, you find what really works, and spend a lot of money attempting to do crafting. No complaints though — it’s a lot of fun to go out and chop down trees, or just cook as much as you want in Limsa Lominsa.

Since your level is reset every time you grab a new class or craft trade, you also get to enjoy leveling up and grabbing a variety of different skills, and borrow those skills in other trades or classes. So your time leveling those other classes aren’t for naught, my friend.

The beginning of all of this was a bit bumpy, but has really improved since then.

At the beginning, it was incredibly difficult to even get into the game. Initially you wouldn’t even be placed into a queue to go into the world: it would just kick you out and force you to attempt over and over until you’d finally get into queue. Now it just places you into a queue if the world is full.

A lot of patches and fixes were also put into place at first, but the amount of downtime and additional downloads have really leveled out to what you would expect for an MMO. Once a week fixes and sometimes the occasional quick fix.

I’ve personally been going crazy over crafting because there’s just so much to do, so much to make for myself, and so much to just sell overall.

The price for FFXIV isn’t as bad as other P2P MMOs, either: the base game is $30 and the monthly price for a single character is $13 a month after the initial month free. You get a game that has good graphics, great environmental sounds and typical FF music, and an MMO that sticks to the FF theme. What’s better than owning a chocobo? (Kweh!)

With everything together, this is something that you definitely have to at least give a shot. It’s a lot of fun!

Don’t Starve

Don't Starve

Do you like … roguelikes?

Do you like … dying?

Do you like collecting random crap and making it into stuff?

I saw my hubby playing Don’t Starve a while back and really wanted to try it for myself. Finally got the chance when it went up for sale on Steam (two for one! can’t beat that). It’s been as fun as I thought it would be.

First of all is the art: it really adds to the ‘weirdness’ of the whole situation. The characters are unique, the animals are odd (jackelope?) and it all ties into the ‘going insane’ thing. Music in the game completes the environment.

Secondly, it’s a complete pain in the ass. Which is what make roguelikes both frustrating and fun. Some other fun roguelikes along the same line are FTL: Faster than Light and Dungeons of Dredmor. You die. You try again. You ragequit. Wash, rinse, repeat. In my opinion, the fact that you gain XP when you die and unlock new characters totally makes dying worth it.

Third, I like building crap. I enjoy hunkering down a base and making farms all over the place. It’s incredibly fun to go out and find materials to make new things, while trying to kill dangerous animals without dying. And — oh — the great thing is that sometimes when you die, it’s not permanent. Spoilers. :)

If you have the money, you have to buy this game. LOOK AT HOW MUCH I’VE PLAYED SINCE I GOT IT.


That may not seem like a lot, but I’m also juggling my time between my comic/art/screenprinting, Guild Wars 2 and daily living things. Jeeeeeze!!

You can buy it on Steam or go to the site. Have fun dying~

Game Maker Quicky: Move Object from A to B

I made a post a few weeks back about Game Maker: Studio and found myself really liking the program … so, when the whole entire studio was 50% off (yes, the entire thing, including all the add-ons!) I opted to just jump at it. Pretty glad I did! This is a lot more awesome now that I don’t have to worry about limits, and certain things are available to me now. :)


Anyways, I’m a grade A newb. I’ve been learning JavaScript and Java while I’ve had some extra time, but the language Game Maker uses is its own. Sooo … I’m relearning.


I’ve been trying to create a clothing closet game. The first rendition I was able to get working using a master object and slave object. By clicking on the master object, the slave object would appear on the doll. So — click on the master shirt (in the closet), and a shirt shows up on the doll. There’s some extra code to make sure you can’t make a bazillion shirts on top of each other.


However, I thought of a different idea. Why not have the piece of clothing move onto the doll when you click on it? This halves the number of objects needed and would lessen the amount of code needed. I like simplicity.


Here were my two ideas:

On Left-Click (Action)

if (obj_hat.x == X-POS) && (obj_hat.y == Y-POS) {


  Instance_create(X2-POS, Y2-POS, obj_hat);


else {


  Instance_create(X-POS, Y-POS, obj_hat);


However, that didn’t work. In this code, if hat was in X, Y (the closet) and you clicked on it, then it would destroy itself and pop itself into X2, Y2 (the doll). Then when you click on it and it was at X2, Y2 (the doll), it would pop itself to X, Y (the closet). That was my thinking at least.


Here was my second:

shirt2pos = instance_position(X,Y, ob_shirt2); //This is checking the position of Shirt 2

if (shirt2pos==false) {


instance_create(X,Y, ob_shirt2);


if (shirt2pos==true) {


instance_create(X2, Y2, ob_shirt2);


The variable would check the position of the shirt. If the shirt was at those coordinates (the question is true), then it would destroy itself and go to the other position. Then vice versa.


I went to the forums in an attempt to answer my question. They were pretty helpful — although not exactly what I was looking for, I got basically an answer to why this didn’t work. Basically, it was attempting to be in two places at once … or something to that effect. It didn’t work. :)


Here’s what actually did work though:

if (ob_shirt2.x = X) && (ob_shirt2.y = Y) {
ob_shirt2.x = X2;
ob_shirt2.y = Y2;

else {
ob_shirt2.x = X;
ob_shirt2.y = Y;

Then I felt a bit embarrassed because it was so simple. KISS.